ULTIMATE DOOM +EP 4 THY FLESH CONSUMED +1Clk Macintosh Mac OSX Install For Sale


ULTIMATE DOOM +EP 4 THY FLESH CONSUMED +1Clk Macintosh Mac OSX Install

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ULTIMATE DOOM +EP 4 THY FLESH CONSUMED +1Clk Macintosh Mac OSX Install:
$22.95


Actual Game

Ultimate Doom

Including Episode 4
Thy Flesh Consumed

High-Res Edition

1-Click Macintosh
OSX Install

(id 1995)

MY PROMISE
My games are genuine, install in one step, look, sound and play in Macintosh OSX like they did in the old days, or your money back. This is my unconditional guarantee for three years.

WHAT IS INCLUDED This sale includes the original DOS/windows 95 game CD. The game box is pictured for reference and not included. The jewel case is also not included.

I will also provide a compatibility CD that will allow the game to run under OSX versions 10.6 and higher. This covers any Macintosh made since late 2009. The game supports full mouse control and mouselook.

Verify your version: From the Apple menu (upper left of screen) select About This Mac.

INSTALLATIONOne step: Insert my CD and the game will automatically work on your computer. Done. Yes, it\'s that simple.

Want to play? Click the icon. Want the game off your computer? Move the game to the Trash. Zero hassle.

TECH SUPPORTRapid response technical support for three years is always an e-mail or phone call away.

In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. All I ask is minimal assistance from you during the troubleshooting

The Game

In 1992, id Software and Apogee released Wolfenstein 3D, one of the most popular games of the early 90s.This game featured virtual reality style game play, in which you tried to escape a Nazi prison by murdering all the Nazi guards.Following, many companies tried to create their own virtual reality game. But none were as accepted as the beloved Wolfenstein 3D. One year later id Software unleashed Doom,the stunning sequel to Wolfenstein 3D.

In Doom, you play a space marine, residing on Mars. For the last fouryears, the military has used the facilities on Phobos and Deimos (Mars\'moons) to conduct secret projects, including research on inter-dimensionaltravel. Recently, however, military \"volunteers\" entering the inter-dimensional gateways have either disappeared or been stricken with astrange form of insanity. A few hours ago, you received a message fromPhobos, requesting military support. \"Something fraggin\' evil is comingout of the inter-dimensional gateways!\" they said. You are your troop aresent up to Phobos, to battle it out with whoever or whatever has come outof the gateways.

One of the most exciting things about Doom is its non-orthogonal walls. InWolfenstein 3D, all walls were at ninety degrees to each other, and onlysquare rooms could be created. Also, all of the ceilings in Wolfenstein 3-D were the same height from the floors. In Doom, this all changes. Doom\'srooms can be of any shape and size. You can be in a huge cave, a smallcircular room, or even outside, in a room with no ceiling. This makes thegaming environment feel much more realistic and spacious. You feel asthough you are really there, not just playing a game.

Doom was one of the first games with variable lighting, something we take for granted today. In other3D games of the time, all rooms in the game are lit with the same intensity. In Doom,the lighting effects are parallel to real life. Walls cast shadows, and insome rooms, there is no light at all. Strobe lights are also usedfrequently, creating a nerve racking experience. Imagine that you arewalking in the dark, and the lights only flicker on and off. One minuteyou are completely safe, and in the next minute you are standing face toface with a demon. When you fire your gun in Doom, the explosion lights upthe room for a split second. This technique is a crude way to navigatethrough an area with very little light.

Texture-mapping (the process of using tiled graphics to create surfaces) is used on boththe ceilings and the floors; this was a huge improvement over Wolfenstein 3D. There are acid lakes throughout the game, and if you happen to walkinto them, you lose energy very quickly. Some rooms have ceilings that canfall down on top of you. Rooms with little light may force you to searchfor a light switch. Secret rooms filled with enemies are opened if youhappen to step on a pressure-activated floor tile. Many enemies can bekilled in one shot by firing at a barrel, causing a huge explosion. Stairsand floor sections that can raise and lower create more than one story on alevel. Your weapon and body sways as you run, creating a more realisticwalking effect. Switches can be used to open secret areas, or raise secretfloor elevators. Advanced auto-mapping makes it easier to find your wayaround already explored sections of a level. Bonus items, such asradiation suits, temporary invisiblity, light amplification visors, andcomputer maps give an exciting gaming experience.

Doom combined four difficulty levels, exciting gameplay, lighting effects, graphics, music,and sound effects to the very edge of early technology. The result is a lot of fun for both the amateur and advanced gamer. Nearly two decades after its release Doom is still revered as the grandfather of the first person My compatibility CD does not alter the retail game or bypass copy protection. It allows the original media to install and run correctly on modern versions of Macintosh OSX.


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