X-COM UFO DEFENSE ENEMY UNKNOWN +1Clk Macintosh Mac OSX Install For Sale - New and Used



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X-COM UFO DEFENSE ENEMY UNKNOWN +1Clk Macintosh Mac OSX Install:
$29.95

Actual Game X-Com UFO Defense (aka Enemy Unknown) 1-Click Macintosh OSX Install (MicroProse 1994) MY PROMISE My games are genuine, install in one step, look, sound and play in Macintosh OSX like they did in the old days, or your money back. This is my unconditional guarantee for three years. WHAT IS INCLUDED This listing includes the game CD. A complete electronic manual is also included. The box is pictured for reference and is not included. I will also provide a compatibility CD that will allow the game to run under OSX versions 10.6 and higher. This covers any Macintosh made since late 2009. I used XComUtil to remove the difficulty bug and a few others. Verify your version: From the Apple menu (upper left of screen) select About This Mac. INSTALLATION One step: Insert my CD and the game will automatically install on your computer. Done. Yes, it's that simple. Want to play? Click the icon. Want the game off your computer? Move the game to the Trash. Zero hassle. TECH SUPPORT Rapid response technical support for three years is always an e-mail or phone call away. In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. All I ask is minimal assistance from you during the troubleshooting process. Here's the setup. It's 1999, and UFO sightings (of the classic variety) have become common. Aliens are starting to routinely land in major cities, infiltrate governments, and destroy the population. There's no hope of living in peaceful coexistence; these guys don't care about anything but colonization, and they don't exactly speak "human", either. These aliens are of the Roswell 1947 variety - mysterious, deadly, psionically enhanced. No single world government stands a chance of fighting their superior technology. This is where you come in: the U.N. has created a project named X-COM, whose only purpose is to put an end to the alien onslaught. You are the commander. The gameplay is innovatively structured in a two-fold manner. Normally, you play with a 3D view of Earth (you can spin it around, zoom in to see city and country notations, etc.) You start the game with a base in a location of your choosing, and a certain amount of funds. In this Geoscape mode, you'll be able to look at a 2D plan of your base, add facilities to it, manufacture the technology you already know (in the beginning, things like conventional fighter planes, rifles, and grenades), research new technology, manage funds, etc. Surprisingly, none of this ever seems boring. In addition, you'll be supplied with a couple of hangars (on your base), an Interceptor (an F-15-type air-to-air fighter), and a Skyranger (an aerial transport for your troops). The game has unparalleled replay value. It's definitely quite difficult until you figure out the correct battle tactics and the most efficient resource policies. You'll learn to attack in groups of 3 or 4, to crouch behind cover, and to sell expensive alien technology at a profit. You'll also learn to research aggressively, and to build new bases to cover more area (after all, countries you're not serving appropriately will lower, or even drop, funding - eventually, the game ends if enough countries are unhappy). Every mission is different from the next, so you're not likely to run into repetitious gameplay. The aliens themselves mix it up, throwing attacks ranging from recon to terrorizing major population centers to attacking X-COM's bases, if they can find them. And while it will be difficult, you'll be able to beat the game - even without finding all the available technology. This means the replays will let you explore further (for instance, you will be able to get your hands on psionic technology to control the enemy!). In addition, there are five difficulty levels, and the most difficult level is definitely doable once you've gotten good. In fact, once you've mastered the game, you'll realize that the aliens aren't all that scary; their strengths, which are their superior weapons and psionic abilities, are balanced by the fact that (a) humans can be a lot smarter, and (b) the aliens just can't aim very well. But good luck getting to that point. Perhaps the most remarkable thing about X-COM is how well it has aged compared to similar landmark games in other genres. X-COM more or less invented tactical turn-based combat, just like Westwood's Dune II more or less invented real-time strategy, and just like Wolfenstein 3D came up with first-person shooters. Now, be honest: Is Dune II really better than games like Rome : Total War or StarCraft, or even classics like Warcraft II and Command & Conquer? How about Wolfenstein 3D compared to Half-Life or Half-Life 2? That's what I thought. But X-COM: UFO Defense is still truly unsurpassed in its genre, despite its inferior technology and numerous sequels. And that makes it an absolute homerun of a game. Note: My compatibility CD does not alter the retail game or bypass copy protection. It allows the original media to install and run correctly on modern versions of Macintosh OSX.
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