Mechwarrior 4 Vengeance + Black Knight PC\CD 3 CD Set For Sale - New and Used



Buy Now

Mechwarrior 4 Vengeance + Black Knight PC\CD 3 CD Set:
$31.99

You'll recieve the 3 original CD's the manual for each game is on the CD also keyboard chart and patch is on the CD all in LIKE new condition. Windows 95, 98, ME, 2000 or XP This sale is for the PC game MechWarrior 4 - Vengeance. This version is the latest in the MechWarrior line and the first made by Microsoft. It is an excellent game and very entertaining with AWESOME graphics! It's a must have if you are into Mech's and a GREAT place to start liking Mech's if you aren't familiar with them. The discs and manuals are in excellent shape, were adult owned and have been well taken care of. Rated T for Teen UNDEAD METAL MechWarrior 4 is a BattleTech simulation, matching the sophistication of a flight simulator or a tank simulation. It's possible because of the game's paper and pencil roots, which in turn was based on the tabletop World War enactments of military enthusiasts. Designed from the statistics of real-life battles, the tabletop war games were calculated to take in account every known detail and characteristic of the tanks and infantry used by the historical armies involved. In order to create a fictional, futuristic simulation along the same lines, FASA had to think through and create the same set of detailed statistics for their own fictional machines, in some cases even going so far as to draw up blue prints. That work from twenty years ago has paid off to help create a computer simulation that truly matches the plodding walk and torso twist gestures of the vulnerable machines that BattleTech fans have been simulating in their minds for years. With either a mouse and keyboard or joystick in hand, virtual pilots can quickly urge their 'Mech through a range of walking speeds, including backwards and charging runs, while at the same time twisting the upper torso to face and attack another direction or lift to look up to mount an attack against a threat in the skies. The infamous weapons arrays have been conveniently assembled into weapon type groups, allowing for controlled attacks that help keep the heat bar from rising to that shut-down level. Every concept from the BattleTech realm has been wonderfully manifested, from the way the 'Mechs jump, crouch, ram, limp, and fall prone. The most important component: the drama of war has been well represented in the telemetry that's been programmed into the virtual machine's movements and reactions. All of these functions are included on top of the usual simulation basics like radar, weapons locks, and communication Displays. Speaking of displays, there's the interior and exterior cockpit views, plus a zoom scope that takes in infinitely more detail than the scope used in MechWarrior 3. GROUND CONTROL The big surprise for BattleTech fans will be the terrain. Always a deciding factor in BattleTech struggles, hills can often give height advantages while forests offer important coverage. A well-placed lake can not only offer cover for a submerged 'Mech, but the cooling water means that the weapons arrays can be lit up for a longer period with the threat of an engine shut-down being stayed. The sun of a desert is stronger, adding to the heat build up that could shut your 'Mech down. These maneuvering basics have been complicated with new elements like weather. There's no better atmosphere than a deep fog to offer cover and dramatic mystery. Snow can add some fun to the traction, and a nice downpour of rain tends to make the dark objects around you, that much harder to make out. Battles can be fought under the blinding sun of day or under the dark cover of night, where a PPC beam is most definitely the most powerful flashlight you could ever have. The battles can take place in any of seven large environments, from tight forests to large mega-cities. The city maps are really interesting, allowing pilots to alight onto the tops of buildings like hunting birds in search of prey. Hiding around corners can be dangerous as some weapons can actually blast through walls and hit their hiding opponents. The detail that's been put into those large environments offers a big payoff. Large skies overhead, foot prints in the snow, and trees designed with branches so that you can see the 'Mech hiding behind them help make this virtual an actually place, not just a game environment. The moon that comes out at night is just gorgeous and the volcanic rock that covers some of the maps holds so much detail...the richness can be just like that of a fantasy oil painting. PPC BEAMS GLITTERING IN THE DARK MechWarrior offers up 21 different 'Mechs wielding over 50 different weapons. From the standard sets of S, M, and L-ranged missiles and lasers, to Clan styled Extended-Range versions of AutoCannons and PPCs (Particle Projection Cannons). One of the weapons I don't recognize from my BattleTech days is the Bombast Laser, a charging weapon that hits harder the longer you keep the trigger pressed before releasing. Whatever the source, the discharge has a pleasing effect, from the flowering arc of a group of missiles to the glittering matrix of electrical slivers wrapped around an ER Pulse. My favourite effect is the electrical distortion your cockpit takes from being hit by a PPC. Everything ripples as if it's made of water. An incredible effect for a weapon I've always been fond of. CLAN PARTIES It took me all of 45 seconds to get connected online through Zone.com where there were hundreds of players waiting for me. Jumping into a game was as easy as pie and the play was as smooth as laser-reflective shielding. Big, large battles were ensuing with groups of 16 and 18 players running large capture-the-base games through mountain valleys and large cityscapes. Running around in a tree-crushing Awesome was the equivalent of a constitutional jog through a real forest. Exhilarating as it was to maneuver through the terrain looking for the feint, dark 'Mech ghosts in the fog, my biggest kick was just in watching the way the other players around me behaved. Looking for my own short cut around the shooting spree, I came upon a lone MadCat sitting up in the mountains, perched on a cliff looking down below. He/she wasn't firing, just watching the action below, waiting. The 'Mech's upper torso would shift from side-to-side in eager effort to track the movements of the battle. So refined is the telemetric response from the controls that I sensed a touch of personality and was briefly reminded of a house cat watching a ball of fluff from the arm of a chair. So responsive are the controls, that there was even a jolt of surprise as I shot the player in the back with my three PPCs. FUN TONNAGE This is a game that succeeds on many levels. It's a sophisticated vehicle simulation inside an intricate battle simulation. It will challenge your strategic skills through its epic campaign while satisfying your trigger-happy desires with a symphony of visual and audio effects. It opens itself up to the many permutation of multiplayer matches with its smooth online play, and takes that even further with a section devoted to designing your own 'Mechs. As a video game franchise, the MechWarrior series has truly matured into a deeply satisfying experience. I am definitely in my happy place and recommend the game highly. System Requirements: * Pentium 300MHz or higher * Windows 95, 98, ME, 2000 or XP * 64MB RAM * 650MB hard disk space * 8MB video card that supports Direct 3D * 8x CD ROM * Mouse/Keyboard * DirectX 7.0 or higher "The MechWarrior series is probably one of the most recognizable in computer gaming. Based on the Battletech pen-and-paper tabletop game, the series has become more popular on the computer than the original game ever was. The Battletech license has bounced between developers over the years, but with the fourth game in the series, it has finally come home. MechWarrior 4: Vengeance was developed by designers from FASA, the company that originated the board game and developed the Battletech virtual reality centers, where you could actually sit in a large capsule and play a multiplayer computer game with other similarly outfitted combatants. While MechWarrior 4 has returned to its roots in this sense, the latest action-packed addition to the venerable series is actually a departure from the previous games. It can be dangerous to meddle with a successful franchise, but in the case of MechWarrior 4, the changes are for the better. The MechWarrior series focuses on combat between mechs, which are giant mechanized robots with human pilots. You control one of these mechs from a first-person (or third-person) perspective. Mechs come in different sizes and are armed with a variety of weapons, but the point is always the same: to blow things up. MechWarrior games are more complicated to play than shooters because of the skill required in piloting the mechs, but they aren't as technically involved as some pure military simulations are. In this respect, MechWarrior 4 does a good job of emphasizing action without compromising the basic military simulation feel. It's a difficult balance, but MechWarrior 4 pulls it off." - GameSpot (8.8 out of 10 - Great) Black Knight new Mech's include the black knight,sunder,ryoken,uller and wolfhound. new multiplayer modes--join forces with friends to attack or defend bases,play clan vs. innerspere or take on attack-class threats with light or med. mechs. black market access---you're no longer limited to what you can salvage from the battlefield.trade equipment on the black market for resources you need to modify your mechs. .
Buy Now

Related Games:




Select a letter by PC game title you wish to find PC Cheats for
# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z




Home